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Teaching foreign languages through games

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«Teaching foreign languages through games»



THE USE OF GAMING MOMENTS IN TEACHING A FOREIGN LANGUAGE



Резюме

В статье раскрыты значимость, эффективность и преимущество использования

инровых моментов на уроках иностранного языка.

Ключевые слова: выбор подходящих игр

Түйіндеме

Бұл мақалада балаларға шетел тілін оқытуда ойындарды қолданудың маңыздылығы,

артықшылықтары, тиімділігі жайлы айтылған.

Кілттік сөз: тиісті ойындарды таңдау



The consideration of game technologies as means of raising motivation. The

contribution of drilling lies in the concentration on a language form and its

frequent use during a limited period of time. Many games provide this repeated use

of a language form. By making the language convey information and opinion,

games provide the key feature of drill with the opportunity to sense the working of

language as living communication[1].

Games also help the teacher to create contexts in which the language is useful

and meaningful. The learners want to take part and in order to do so must

understand what others are saying or have written, and the speak or write in order

to express their own point of view or give information.

Many games cause as much as density of practice as more conventional drill

exercises; some do not. Want matters, however, is the quality of practice.

The aim. To raise an interest for vocabulary through games, to analyze

theoretical material on the problem under discussion, to reveal game technologies

as means of raising motivation, to find the advantages of game technologies as

means of raising motivation[2].

The subject of research - game technologies as means of raising motivation.

The articles from methodological journals, educational and methodological

literature and internet resources were also used during writing of the work.

Now let us consider the first part of my research work.I have chosen this

theme because games are often used in teaching process. Because of it lessons can

be more interesting and effective. In my opinion, language learning is hard work.

One should make an effort to understand, to repeat accurately, to manipulate newly

acquired language and to use the whole range of known language in conversation

or written composition. Effort is required at every moment and must maintained

over a long period of time[3]. Games help and encourage many learners to sustain

their interest and work.

Teaching vocabulary is considered in the first chapter. What teachers really

mean is that students are not motivated to behave in the way teachers would like

them to behave. Game technologies as a way and raising of motivation in teaching

foreign languages are given in the second chapter. I take into account different

opinions and methods of scholars about using games in teaching process, how they

can improve and develop skills and motivation of student during educational

process.

The need for meaningfulness in language learning has been accepted for

some years.

Vocabulary acquisition is increasingly viewed as crucial to language

acquisition. However, there is much disagreement as to the effectiveness of

different approaches for presenting vocabulary items. Moreover, learning

vocabulary is often perceived as a tedious and laborious process. In this article I

would like to examine some traditional techniques and compare them with the use

of language games for vocabulary presentation and revision, in order to determine

whether they are more successful in presenting and revising vocabulary than other

methods.

From my teaching experience I have noticed how enthusiastic students are

about practicing language by means of games. I believe games are not only fun but

help students learn without a conscious analysis or understanding of the learning

process while they acquire communicative competence as second language users.

Vocabulary teaching techniques

There are numerous techniques concerned with vocabulary presentation.

However, they are few things that have to be remembered irrespective of the way

lexical items are presented. If teachers want students to remember new vocabulary,

it needs to be learnt in context, practiced and then revised to prevent students from

forgetting. We can tell the same about grammar. Teachers must make sure students

have understood the new words, which will be remembered better if introduced in

a "memorable way"[3]. Bearing all this in mind, teachers have to remember to

employ a variety of techniques for new vocabulary presentation and revision.

There are the following types of vocabulary presentation techniques:

1. Visual techniques. These pertain to visual memory, which is considered

especially helpful with vocabulary retention. Learners remember better the

material that ha been presented by means of visual aids. Visual techniques lend

themselves well to presenting concrete items of vocabulary-nouns; may are also

helpful in conveying meaning of verbs and adjectives[4]. They help students

associate presented material in a meaningful way and incorporate it into their

system of language values.

2. Verbal explanation. This pertains to the use of illustrative situations,

synonymy, opposites, scales, definition and categories.

3. Use of dictionaries. Using a dictionary is another technique of finding out

meanings of unfamiliar words and expressions. Students can make use of a variety

of dictionaries: bilingual, monolingual, pictorial, thesauri and the like. As French

Allen perceives them dictionaries are "passports to independence,' and using them

is one of the student-centered learning activities

The advantages of using games. Many experienced textbook and

methodology manuals writers have argued that the games are not just time-feeling

activities but have a great educational value. W. R. Lee holds that most language

games make learners use the language instead of thinking about learning the

correct forms. He also says that games should be treated as central not peripheral to

the foreign language teaching programme. A similar opinion in expressed by

Richard-Amato, who believes games to be fun but warns against overlooking their

pedagogical value, particularly in foreign language teaching. There are many

advantages of using games. "Games can lower anxiety, thus making the acquisition

of input more likely" (Richard-Amato). They are highly motivating and

entertaining, and they can give shy students more opportunity to express their

opinions and feelings they also enable learners to acquire new experiences within a

foreign language which are not always possible during a typical lesson.

Furthermore, to quote Richard-Amati, they, "add diversion to the regular

classroom activities," break the ice, "but also they are used to introduce new

ideas". In the easy, relaxed atmosphere which is created by using games, students

remember things faster and better. Further support comes from Zdybiewska, who

believes games to be a good way of practicing language, for they provide a model

of what learners will use the language for in real life in the future.

Games encourage, entertain, teach and promote fluency. If not any of these

reasons, they should be used just because they help students see beauty in a foreign

language and not just problems[5].

Another factor influencing the choice of a game is its length and the time

necessary for its completion. Many games have a time limit, but according to Siek-

Piscozub, the teacher can either allocate more or less time depending on the

students' level, the number of people in a group, or the knowledge of the rules of a

game etc.

When to use games. Games are often used as short warm-up activities or

when there is some time left at the end of a lesson. Yet, as Lee observes, a game

"should not be regarded as a marginal activity filling in odd moments when the

teacher and class have nothing better to do". Games ought to be at the heart of

teaching foreign languages. Rixon suggests that games be used at all stages of the

lesson, provided that they are suitable and carefully chosen. At different stages of

the lesson, the teacher's aims connected with a game may vary:

1. Presentation. Provide a good model making its meaning clear;

2. Controlled practice. Elicit good imitation of new language and appropriate

responses;

3. Communicative practice. Give students a chance to use the language.

Games also lend themselves well to revision exercises helping learners recall

material in a pleasant, entertaining way. all authors referred to in this article agree

that even if games resulted only in noise and entertained students, they are still

worth paying attention to and implementing in the classroom since they motivate

learners, promote communicative competence, and generate fluency. However, can

they be more successful for presentation and revision than other techniques? The

following part of this article is an attempt at finding the answers to this question.

Vocabulary presentation. After the teacher chooses what items to teach Hay

craft suggests following certain guidelines. These include teaching the vocabulary

"in spoken form first" to prevent students from pronouncing the words in the form

they are written, placing the new items in context, and revising them. I shall now

proceed to present practical examples of games I have used for vocabulary

introduction and revision.

Description of the groups. For the purpose of vocabulary presentation, I

chose two groups of eleven form pupils. With one of them I used a presentation

game and with the other translation and context guessing. In both of groups,

students' abilities varied-ranging from those whose command of English was very

good, able to communicate easily using a wide range of vocabulary and

grammatical structures, and those who found it difficult to communicate.

After covering the first conditional and time clauses in the textbook, I

decided to present students with a set of idioms relating to bodily parts-mainly

those connected with the head the choice of these expressions was determined by

students' requests to learn colloquial expressions to describe people's moods,

behavior, etc. moreover, in one of the exercises the authors of the textbook called

for examples of expressions which contain parts of the body. For the purpose of

the lesson I adapted Gear and Gear's "Vocabulary Picture-Puzzle". Students were

to work out the meanings of sixteen idiomatic expressions. All of them Polish

equivalents, which made it easier for students to remember them.

The game objectives. To work out the puzzle, students had to match idioms

with their definitions. The objective of the game was for each pair to cooperate the

activity successfully in order to expand their vocabulary with, in this case,

colloquial expressions.

Students also had to find the appropriate matches in the shortest time possible

to beat other participating groups. The element of competition among the groups

made them concentrate and think intensively.

Translation activity. The other group of students had to work out the

meanings of the idioms by means of translation. Unlike the previously described

group, they did not know the definitions. The expressions were listed on the board,

and students tried to guess their proper meanings giving different options. My role

was direct them to those that were appropriate. Students translated the idioms into

Polish and endeavored to find similar or corresponding expressions in their mother

tongue. Unlike the game used for the purpose of idiom introduction, this activity

did not require the preparation of any aids. Fewer learners participated actively or

enthusiastically in this lesson and most did not show great interest in the activity.

References

1. Abbott, G., D. McKeating, J. Greenwood, and P. Wingard. (1981). The teaching of English as

an international language. A practical guide. London: Collins.

2. Berer, Marge and Frank, Christine and Rinvolucri, Mario. Challenge to think. Oxford

University Press, (1982).

3. Dornyei, Zoltan. Motivational Strategies in the Language Classroom. Cambridge: Cambridge

University Press (2001).

4. Dornyei, Zoltan. New Themes and Approaches in Second Language Motivation Research.

Annual Review of Applied Linguistics. (2001).

5. Dornyei, Zoltan. Teaching and Researching Motivation. Essex: Pearson Education Limited.

(2001).




















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